Update 4/15/2009: decree of guilt Print
Written by Serenity   
Thursday, 16 April 2009 00:29

 
  - New major remort paladin skill: decree of guilt.

  - Whim has opened and will maintain the Sixth Sense, a development blog for
    Nodeka at:
 
    nodeka.blogspot.com
    
    You will find various updates at the Sixth Sense regarding upcoming skills
    and areas, design issues, hot player topics and more. Comments are enabled
    and discussion is welcomed; as time passes we will try to mold the Sixth
    Sense into a useful conduit between the players and the developers of
    Nodeka.

 

Decree of guilt:

Usage: decree of guilt

Decree of Guilt is a minor judgement prevention ability. Its prevention time
is fairly short, and can be further reduced through additional mastery in
this skill beyond 100%.

In its role as servant and protector, the Paladin must walk a more difficult
path than most. Any action taken by those bound to the fentian order must be
carefully weighed; a paladin is always sure of his or her actions, allowing
them a force of purpose which few others can achieve.

Some cases are difficult, and sometimes the righteous decision is unclear. At
other times, however, the situation is more clear-cut, and the paladin's duty
is obvious. Decree of Guilt comes into its greatest usage in a situation of
the latter category - when facing a force intent on harming the paladin or
those under his or her charge.

Decree of Guilt is a wide, crushing swing, capable of smiting up to three
targets in one sweep. Unlike most other multiple-target attacks, however,
Decree of Guilt will ONLY strike enemies which are actively attacking the
paladin or his or her groupmates - obvious enemies of the righteous.

In addition, Decree of Guilt invigorates the paladin with great determination,
knowing that his or her actions are faultless and true. This decree imbues
the paladin with a bonus to +damage for a short period of time; the bonus is
directly related to the number of enemies struck by the attack. A fully
successful smite (hitting three separate enemies) can provide a powerful
benefit, indeed.

Straight +hit and +damage have a somewhat reduced effect on Decree of Guilt;
its accuracy, damage, and +damage buff are all strongly related to wisdom.
Strength also provides a lesser role in its damage. The prevention time and
buff duration are unaffected by stats; Decree of Guilt deals physical damage.

Mastery of this skill beyond 100% contributes to its effectiveness in many
ways (and is the only way to reduce its prevention). Finally, the power and
divine conviction behind this attack is such that it can neither be parried
nor evaded.

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