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Old 11-02-2009, 10:27 AM
sadako sadako is offline
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Join Date: Oct 2009
Posts: 2
Default Tweaking classes suggestions - Hunter

In short, starting this thread to provide some suggestions to spice up some skills/classes given that Whim and most imms been pretty occupied.

And i would like to kick off with hunter:

1. Tame - Currently, it functions similar to other classes that have the ability to conjure followers (i.e necro,wizard etc), where most followers will be "defeated in battle" once their time expiry kicks in.

Now, is there a real need for a hunter's follower to be defeated in battle unless provoke given that they are not being summoned (i.e. elemental, seraph, deadite)

To add some twist to the tame skill - perhaps we could allow the hunter to re-tame "certain pet" and with each successful re-tame. It will give the tamer varying bonuses (group spells buffs) given the bond the pet has grown with the hunter.

Requirement is that the tamer must have all stats at 250 and also tame at 150% at least to even sustain a successful tame.

Similarly, if the hunter do not re-tame the follower within a certain time period, the pet will grow aggressive and turn on its owner and take off a large chunk of experience gains or platinum.

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2. Forage - a mortal hunter skill that provide hunters (expert in wilderness) the ability to identify certain herbs or vegetation to aid them in running certain areas and specifically terrain basee.g. In vestil, vungai etc.

By using skill forage - they can seek out varying items (root,clover or even legume) to apply that gives certain rejuvination in pools, hunting prowess, stats bonuses or even hit/dam for a short period of time.

You consume an ancient root and feel rejuvenated. (affects can be random)

This skill will not make or break a class, but it will provide lower minor hunter with some fun IMO!
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3. Shapeshifter - major remort skill requiring all core skills (way of the rabbit, bear and panther) to be trained at 100% and all stats at 300.

This is an enhanced prevent spell/skill that enables a remort hunter the ability to shape shift to a wild beast with strong dependence on the nodeka sun/month phases. (e.g. month of the tiger) - if you cast or use the skill at the wrong timing, there will be detrimental effect!!

The negative loss could be -100 to -200 temp stats loss across all stats points for one month and inability to control oneself in battle. Or possibly turn oneself into a potato! (just joking)

So in the month of the wolf, one might be able to evolve into some thing like:

You morphed into a blood thirsty werewolf (pure damage)

Stats/affect bonuses: enhance damage bonus, +dam, +agility, claw attack damage that inflicts fatal wounds with -health effect on victim)

You morphed into a black mammoth bear (pure tanking)

Stats/affect bonuses: HUGE health buff, +high NR, immune to phys %, slower movement and halve number of attacks)
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