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  #41  
Old 02-18-2009, 11:29 AM
Fenulia Fenulia is offline
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According to the help file, you only get +1% over 250% for every augment. So unless that file needs updating, that's aug-21 to get to 271%. So 10+20+3=33 sun stones. Assuming you're right though, someone needs to fix that help file so it stops being misleading. :P

Anyways, all that, for +1 Dexterity to a skill that should not have been capped at less than half the natural limit for the stat it uses when invoking. I'm hard-pressed to think of any other skill or spell that gets capped at such a low point(144 Intellect for maximum Joufu's Arc without pracs, for those who don't remember).

Last edited by Fenulia; 02-18-2009 at 11:32 AM.
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  #42  
Old 02-19-2009, 12:00 AM
Odinn Odinn is offline
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Quote:
Originally Posted by Fenulia View Post
According to the help file, you only get +1% over 250% for every augment. So unless that file needs updating, that's aug-21 to get to 271%. So 10+20+3=33 sun stones. Assuming you're right though, someone needs to fix that help file so it stops being misleading. :P

Anyways, all that, for +1 Dexterity to a skill that should not have been capped at less than half the natural limit for the stat it uses when invoking. I'm hard-pressed to think of any other skill or spell that gets capped at such a low point(144 Intellect for maximum Joufu's Arc without pracs, for those who don't remember).
With the advent of Demigod the cap is now 605% for all abilities. So now it is 5% per augment. It was in the MOTD.
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  #43  
Old 05-19-2009, 02:17 PM
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grimm grimm is offline
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bumping this thread again.

There has been some updates on ninja. And it seems to be picking up very well.
the new shadow cast and striking from the shadow seems promising. If both works together it might make ninjas a choice class again.

That being said i'd still like to see a few other changes

Antei of Hakanai Shouten (:edit sorry misstype the skill:
lots of qualms with this skill.
firstly the up rate and prevent rate is to miniscule. And to share the same prevent with one of our important offensive+defensive skill-whispering wind antei is a pain.
the +dex from quickness is not all that convincing.

What i like to see fix for this is put it on a seperate prevention, a little more uptime and maybe higher prevent time, +dex and +dmg from quickness.
Adding to that instead of 100% perfect stun, why not make it 100% unable to be block by nasty invincible to impairment.. that thing is such a killer to us.


Another qualm is with watermark of binshou. The balance is flawed. With high willpower i'm still failing miserably when i need it. I'm not sure whats the mechanism as there doesn't seem to be a favour towards success.

If that's the case, give us higher benefits to actually want to take the gamble. Maybe extra affects to it. Improve dodge + faerie fire + dmg or something.

If you want to keep the stats as it is, please make it lean more to success than failure.

That's about it.
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Last edited by grimm; 03-10-2011 at 02:50 AM.
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  #44  
Old 05-20-2009, 11:54 PM
Fenulia Fenulia is offline
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On the understanding that Ninja is supposed to be a "burst" class, Hakanai Shouten is currently "fine" as is, beyond the sharing prevention with Whispering Wind. Speaking of which, a mortal Barbarian using Ruan Strategy(admittedly, at a little over 10% health, and only 22 Willpower) can achieve almost the same amount of +Hit/Quickness as a major remort Ninja's Whispering Wind(at about 300 Wisdom).

Ruan Strategy: +19Hit/+19 Quickness
Whispering Wind: +18 Hit/+23 Quickness

Admittedly, the Barbarian's duration is pretty short(3 minutes or so), but here's the important bit: They can keep it up pretty much non-stop(although they will need to find some way to stay alive at low HP just long enough to buff, then heal up again and drop HP just before putting up another instance). Whereas if you catch a Ninja in the 2 minutes where whispering wind has just dropped, they're denied both offense and defense.

PS. Ijiwaru and Mist Warrior totally need new stuff. Just haven't been able to think of anything yet.
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  #45  
Old 05-21-2009, 02:25 AM
Odinn Odinn is offline
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Quote:
Originally Posted by Fenulia View Post
On the understanding that Ninja is supposed to be a "burst" class, Hakanai Shouten is currently "fine" as is, beyond the sharing prevention with Whispering Wind. Speaking of which, a mortal Barbarian using Ruan Strategy(admittedly, at a little over 10% health, and only 22 Willpower) can achieve almost the same amount of +Hit/Quickness as a major remort Ninja's Whispering Wind(at about 300 Wisdom).

Ruan Strategy: +19Hit/+19 Quickness
Whispering Wind: +18 Hit/+23 Quickness

Admittedly, the Barbarian's duration is pretty short(3 minutes or so), but here's the important bit: They can keep it up pretty much non-stop(although they will need to find some way to stay alive at low HP just long enough to buff, then heal up again and drop HP just before putting up another instance). Whereas if you catch a Ninja in the 2 minutes where whispering wind has just dropped, they're denied both offense and defense.

PS. Ijiwaru and Mist Warrior totally need new stuff. Just haven't been able to think of anything yet.
There are multiple affects for barbs besides quickness and hit.
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  #46  
Old 05-23-2009, 02:05 PM
Fenulia Fenulia is offline
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I realise there are other options besides +hit/quick for Ruan Strategy. Just pointing out that the value for a mortal Barbarian was enough to rival Whispering Wind Antei on Fenulia, which kind of underscores the point that Ninjas haven't really had much love lately, apart from the few over 100% things that most new/small players wouldn't have any idea of and just makes them wonder which one to train first(for newbies: Physical Intensification is pretty much THE thing to max out first, since killing faster=more gold=more practices for the rest).
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  #47  
Old 05-23-2009, 05:25 PM
Odinn Odinn is offline
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Quote:
Originally Posted by Fenulia View Post
I realise there are other options besides +hit/quick for Ruan Strategy. Just pointing out that the value for a mortal Barbarian was enough to rival Whispering Wind Antei on Fenulia, which kind of underscores the point that Ninjas haven't really had much love lately, apart from the few over 100% things that most new/small players wouldn't have any idea of and just makes them wonder which one to train first(for newbies: Physical Intensification is pretty much THE thing to max out first, since killing faster=more gold=more practices for the rest).
Well atleast now if you practice hurricane kick and au-sem-mao to 500% you will get the full benefit unlike some other ninjas
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  #48  
Old 05-26-2009, 02:01 AM
Fenulia Fenulia is offline
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Quote:
Originally Posted by Odinn View Post
Well atleast now if you practice hurricane kick and au-sem-mao to 500% you will get the full benefit unlike some other ninjas
Not entirely true either. Considering the sheer amount of practices needed to reach 500 % in both skills(to say nothing of the augment cost, and endurance, in the case of Au), coupled with the "new" cap of 10 practices per level up regardless of Int/Wis, it would probably still be more cost-effective for them to do PI first, which would then be itself multiplied on every mini-attack in the Hurricane/Au.
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