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Old 07-28-2010, 07:17 AM
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grimm grimm is offline
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Default The future of Nodeka economy perhaps?

So question, somewhere in the future will there be a player driven economy system? E.g: unique character trade-profession (as most mmos have)?
Eventually, I hope to drive crafting in this direction with crafting specializations (something I've had planned forever, but I haven't been able to implement yet because of the care and foundational work which I feel are necessary in adding to the current crafting system). Currently, crafting is simply a "level up" system; specializations would differentiate people into chosen sub-professions. Beyond specializations, I have no other current plans regarding trade professions, but my comments box and e-mail inbox are always open to ideas. =)
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Last edited by grimm; 03-10-2011 at 02:55 AM.
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Old 07-28-2010, 07:27 AM
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grimm grimm is offline
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Default

And on that note here are my raw suggestions (left out conditions and prerequisites etc):

1.Ability to enhance salvage, that will give a chance for the salvage to jump a tier.

2.Ability to give a random affect to a crafted eq (Improve dodge, shield of earth, etc)

3. Ability to increase the base lifetime.

4. Ability to create gems

5. Ability to give enhance luck to create good items.
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Last edited by grimm; 03-10-2011 at 02:55 AM.
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