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  #1  
Old 09-09-2009, 11:37 PM
Bellum Bellum is offline
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Default New Crafted Item Idea

Hey,

I asked on nodeka but that was a dead end.

I had a crafted item idea in which crafted items gave a % bonus to a certin skill/spell.

Forged Boots Of Striking

Bonus: +15% Kick, +10 Hit, +10 Dexterity

Feedback please
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  #2  
Old 09-10-2009, 04:58 AM
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grimm grimm is offline
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This idea has been brought up a few times i can't find most of it but i remember the one i post last time on the old forum

http://archive.nodeka411.net/forums/...opic=808&st=15
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Last edited by grimm; 03-10-2011 at 02:51 AM.
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  #3  
Old 09-10-2009, 05:12 PM
Bellum Bellum is offline
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I'm not really talking about granting someone kick, sorry. I was talking about adding actually %'s to the spell/skill that they already have.

Boots of Kicking

Bonus: +%10 Improved Kick

So maybe in the Practice sheet it could come up like:

Kick 200% (+10%)


If you don't have the skill or spell you would see no bonus.
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  #4  
Old 09-14-2009, 12:41 AM
Bihzad Bihzad is offline
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I like it!

+ vicious fist guantlets plzzzzz
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  #5  
Old 09-16-2009, 05:34 AM
Whim Whim is offline
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Quote:
Originally Posted by Bihzad View Post
I like it!

+ vicious fist guantlets plzzzzz
I don't have plans for this at this time. Perhaps in the future, I can see this being used sparingly on certain common skills; however, it can be a pretty restrictive type of bonus, and in many situations it translates to a minor derivative of an actual existing bonus without adding anything special. (For example, +10% kick sounds neat, but in actuality it would be precisely the same as +X/Y hit/dam, except far far inferior in that it only applies to kick and nothing else.)

When it comes to gear with "nifty" effects, I'm looking more towards set bonuses as a way of delivering those effects. (For example, the eldritch cordon set bonuses. Main issue I need to look at right now is the clutter problem in stacking so many bonuses under "quest affect".)

Thanks for the feedback!
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  #6  
Old 09-16-2009, 05:58 AM
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grimm grimm is offline
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have them under item affect?

shrugs i think most of us are used to clustered affect :/ i for one am
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Last edited by grimm; 03-10-2011 at 02:52 AM.
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  #7  
Old 09-16-2009, 06:05 AM
Whim Whim is offline
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Quote:
Originally Posted by grimm View Post
have them under item affect?

shrugs i think most of us are used to clustered affect :/ i for one am
That's probably the best solution, yes. =) I just need to sit down and take a look at it later on (probably during the finishing of the Scar, as that's where more set items are planned for introduction). It's not TOO bad yet, as I've deliberately avoided creating too many bonus affects due to the clutter, but it is a limiting factor on design.
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  #8  
Old 09-17-2009, 01:32 AM
Bellum Bellum is offline
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Quote:
Originally Posted by Whim View Post
That's probably the best solution, yes. =) I just need to sit down and take a look at it later on (probably during the finishing of the Scar, as that's where more set items are planned for introduction). It's not TOO bad yet, as I've deliberately avoided creating too many bonus affects due to the clutter, but it is a limiting factor on design.
Can't wait to see the Scar Whim, thanks for the feedback.

I have to say that the kick item may not be much use to higher ranked player but, that would make them easier to come by and I think in turn making them very useful to small players. Where items with such bonuses you mentioned are very valuable to players of all sizes.

I would guess it would apply more to a skill like lightning or fireball (no prevent and more of a running spell)
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  #9  
Old 09-17-2009, 02:38 AM
Argh Argh is offline
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and withering touch...don't forget withering touch!!
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  #10  
Old 09-19-2009, 06:00 PM
Iron Iron is offline
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Quote:
Originally Posted by Whim View Post
When it comes to gear with "nifty" effects, I'm looking more towards set bonuses as a way of delivering those effects. (For example, the eldritch cordon set bonuses. Main issue I need to look at right now is the clutter problem in stacking so many bonuses under "quest affect".)

Thanks for the feedback!

What about a new command (or command option) such as iaffect which displays item affects or "affects items" and either have item affects only display under that command or have a config option so that they either display in full affects or only under that command.
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