Thread: augment change
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Old 08-27-2009, 06:15 PM
Odinn Odinn is offline
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Join Date: Jan 2008
Location: Memphis
Posts: 93
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Quote:
Originally Posted by Iron View Post
What do you all think about having an added benefit for augmenting of raising the exp cap (total not per kill) by 50mil per augment. That would put a demigod with a total exp cap of 5.55 billion.

The reason for this is simple. Pools training. >50k pools training is painful. One of the main reasons it is painful is that with the exp cap, you get diminishing amounts you can train per cap. By raising the cap limit this way, you can at least more or less sustain a 5 train/exp cap ratio.
What is the difference between training twice per cap three times an hour and training six times in one hour?
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