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Old 10-08-2009, 07:36 AM
Bihzad Bihzad is offline
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Join Date: Jul 2008
Location: Japan
Posts: 32
Lightbulb Ideas for qekon-oku (Monk of the Mystic)

As qekon-oku is simply a very weak ability, I thought I'd throw around some thoughts on improving it a bit.

Currently, it's an aoe attack that does low damage and has a fairly long prevent for what it does. Even at 500+ speed it rarely does more than 2k damage, usually hitting between 800-1,500, making it pretty useless for pk and definitely worthless for running, unless you can get someone to summon massive amounts of mobs into one room.

Some ideas:

1) Add an effect to the skill so that it stuns anything it hits for one round. Doing this, it would be useable in some pk situations (those where the room is clear of dangerous mobs) and would be nice for group pk battles. To make this more interesting, you could make it a delayed stun, like the latent blooms in mantis stance.

2) Add a temporary amount of dexterity to the monk based on the amount of damage the qekon-oku does (obviously, it would increase the more targets there are). This would help the monk with stuns for a time after using the aoe.

3) Make it a targetable aoe. Something like warlock tiaran, but the prevent would still be comparitively high and you'd really have to keep track of where your target is, so you don't hit large mobs.

4) Make it so that anything hit by qekon-oku loses the ability to cast/invoke spells for a short period of time. This would make the class a kind of mage-killer monk.
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