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Old 04-28-2009, 05:46 PM
Tomb Tomb is offline
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Join Date: Apr 2009
Posts: 21
Default difficulty in areas

I like the areas idea :P I'm sure some minds are stirring on this subject - allow it time to catch up to your desires :P

But in the mean time: lets list some things you'd like to see in a 'big' players zone, that would make it challenging - but not unreasonable. Anyone with ideas, feel free to post!! I'll start:

1) Decent amount of aggros [but no disarming mobs or bleeding mobs!]
1a) No Archimages! or valks! :P
1b) or maybe include all that to make group leaders alternate turns, hmm

2) Mobs that group and flank - this would be interesting - and could probably increase group running, and bring a need for more healers to the Nodekian planes.

3) Another area like Pen

4) Mobs that flee before being killed

5) Tiny touching druids to randomly port in and beat on the group - so you keep an eye on your hps and not roam around like Demigodzillaz!

I'm out of ideas for now :P Anyone feel free to jump in!
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