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-   -   Song of the trees for the magos nojohr (revisited) (http://www.nodeka411.net/forum/showthread.php?t=95)

Theleron 10-07-2008 09:05 PM

Song of the trees for the magos nojohr (revisited)
 
#act {^Trees up} {#math {sot} {1}}
#act {^Trees down} {#math {sot} {0}}
#act {^study tree action here} {#math {study} {1}}
#act {^no longer affected by study action here} {#math {study} {0}}

#alias +sot {#if {$study=1} {#if {$sot=1} {+attack $1};#if {$sot=0} {sot $1}}}
#alias +attack {#if {$kick=1} {kick $1};#if {$kick=0} {#if {$stk=1} {stk $1}};#if {$kick=0} {#if {$stk=0} {#if {$trip=1} {trip $1}}};#if {$kick=0} {#if {$stk=0} {#if {$trip=0} {#if {$bash=1} {bash $1}}}};#if {$kick=0} {#if {$stk=0} {#if {$trip=0} {#if {$bash=0} {#if {$banded=1} {banded $1}}}}};#if {$kick=0} {#if {$stk=0} {#if {$trip=0} {#if {$bash=0} {#if {$banded=0} {$if {$ashi=1} {ashi $1}}}}}};#if {$kick=0} {#if {$stk=0} {#if {$trip=0} {#if {$bash=0} {#if {$banded=0} {#if {$ashi=0} {$rskill $1}}}}}}}}
#var rskill rage
#alias rskill {#var rskill}

All you really need at this point is actions to set the #vars..
You can have a similar affup scheme but that is another day...

ps. i didn't give you everything to make this work. you still need to make the hard coded actions, for the skills themselfs (basicly state modifying variable setters)

Thelr


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