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View Full Version : Ideas for qekon-oku (Monk of the Mystic)


Bihzad
10-08-2009, 07:36 AM
As qekon-oku is simply a very weak ability, I thought I'd throw around some thoughts on improving it a bit.

Currently, it's an aoe attack that does low damage and has a fairly long prevent for what it does. Even at 500+ speed it rarely does more than 2k damage, usually hitting between 800-1,500, making it pretty useless for pk and definitely worthless for running, unless you can get someone to summon massive amounts of mobs into one room.

Some ideas:

1) Add an effect to the skill so that it stuns anything it hits for one round. Doing this, it would be useable in some pk situations (those where the room is clear of dangerous mobs) and would be nice for group pk battles. To make this more interesting, you could make it a delayed stun, like the latent blooms in mantis stance.

2) Add a temporary amount of dexterity to the monk based on the amount of damage the qekon-oku does (obviously, it would increase the more targets there are). This would help the monk with stuns for a time after using the aoe.

3) Make it a targetable aoe. Something like warlock tiaran, but the prevent would still be comparitively high and you'd really have to keep track of where your target is, so you don't hit large mobs.

4) Make it so that anything hit by qekon-oku loses the ability to cast/invoke spells for a short period of time. This would make the class a kind of mage-killer monk.

grimm
10-09-2009, 01:53 PM
i like the idea of a small aoe stun
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Argh
10-15-2009, 02:44 AM
do monks really need another stun?
i'd suggest giving them a buff...lets say 3 minutes for a 20 minute prevent...
whenever the monk successfully lands a stun (not temple touch...spam temple touch gets kinda boring) it gives a debuff to the opponent...unable to cast + use skills 60% of the time, unable to parry/dodge/evade 60% of the time...this debuff will last...lets say 10 seconds (trainable for longer affect? up to 30 seconds at 605% or something...or maybe longer uptime + prevent)...

this way, monks would actually use stun...plus it's good for group pvp...monks placing the debuff on every enemy by stunning them instead of the current target without having to get out of combat like warlocks do...

Bihzad
10-15-2009, 07:08 AM
I really like the debuff idea. I would be prone to use stuns more than I do now. And lord knows it would be light years beyond the usefulness of qekon-oku.

This made me think of another possibility. It might be cool if one of the monk subclasses had special stuns that froze pools. Like "spirit stun", "mana stun", "endurance stun". They could work like temple touch, taking a few rounds to perform, and, if they hit, freeze your opponents ability to use the stunned pool. You could do this a few times and hit all three pools at the expense of a few rounds to build for each stun.

Argh
10-16-2009, 12:48 AM
endurance stun would be too abused...really...talk about a battle lock, run away lock, recall lock all in one...

grimm
10-16-2009, 06:24 AM
meh always seen monks as fist warriors with constant stun abilities.

really don't see why they can't have an aoe stun. Maybe make it workable with their under stuns?. Maybe like argh said maybe a stun but not in the sense of a "unable to perfom abilities stun" more of a stun that lowers their defense or ability to perform in battle.

I just imagined a monk jumping in the air and landing onto the ground fist first, pounding the earth and sending a shockwave that knocks his surrounding enemies into a stupor. sounds pretty cool to me :P


hmm actually i still prefer aoe stun lol....well just thinking there isn't a skill that actually stuns the flankers unless someone spams a flanker.
say everyone's hitting the tank and blasting all their skills on the tank.
The tank has a monk who's helping him stun his target but sees enemies all around damaging his tank so he does an aoe stun that stops the others from using skills for a short period.
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Bihzad
10-16-2009, 06:50 AM
Nod, I'm all for the aoe stun change to qekon-oku. It would give the subclass a more active role in group pk or even when multiple mobs hit a group member during invasions, something the monk is lacking, unless you count targeting your opponents one at a time with stun/temple.

Argh
10-19-2009, 12:55 AM
most aoe anything is put under a very long prevent because it is too powerful...the only aoe skill that isn't a prevent is the barb hammer i think...things like fury, quickblade, rite of sundering, that valk aoe skill and even ranged aoe's are on prevents...would you really want an aoe stun you could probably use only once in a fight?? and one that would be especially useless in one vs one situations...

grimm
10-19-2009, 06:57 AM
Well they have other one-on-one skills :/
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Argh
10-19-2009, 09:03 AM
how about just changing stun to an aoe and making it a 20 second prevent?
that way, monks can have both their new skills and have aoe stun if they need it...and in 1vs1 situations, they can just spam TT...awesome...ninjas will have the superb aoe stun as well...and when it's prevented, kick ass hurricane kick/au-sem-mao...YAY NINJAS??

Fenulia
10-19-2009, 04:25 PM
If I'm not mistaken, the only AOE attacks which are fairly short(as in anything below a minute) are Charge(45-ish seconds?), and the 2 lightnings from Spirited Witch(about the same prevention as Charge for the Mercurial Spirit Lightning, and a little longer on Chain Lightning). Other than that, Ice Discharge from Sorc(maybe Crystalline Wind for Substance AbuserMagus?) is the only other possibility. All others tend to be prevented in the 5 minutes vicinity.

Argh
10-20-2009, 01:30 AM
holy hammer

Bihzad
10-21-2009, 02:03 AM
I would also be all for changing qekon-oku to something like silver inferno: draining your opponents agility and boosting the monk's dex, which would give stuns a boost and add hit, instead of decreasing your opponents chances to hit and increasing damage/str, like silver inferno.

Fenulia
10-21-2009, 08:36 AM
Holy Hammer is "special". It bounces off the wall, so sometimes it hits the mobs in the room behind where you threw it. The damage is sickening though.

dreslin
10-23-2009, 06:08 AM
What about ditching the aoe crap and turning it into something 'unique' and popped when situation calls for it. Like halve/ignore NR percentage rate depending upon whatever stats. Basically, a version of "strike of the black arts" of darkhand. Is there a skill yet 'amongst any class' that allows one to ha'f/ignore NR ( and if so, without training beyond 100% ).

Argh
10-23-2009, 09:00 AM
What about ditching the aoe crap and turning it into something 'unique' and popped when situation calls for it. Like halve/ignore NR percentage rate depending upon whatever stats. Basically, a version of "strike of the black arts" of darkhand. Is there a skill yet 'amongst any class' that allows one to ha'f/ignore NR ( and if so, without training beyond 100% ).

ninjas can totally ignore NR

Odinn
10-23-2009, 11:41 AM
ninjas can totally ignore NR

A subclass of Ninja can Ignore NR. A barb subclass can ignore half someones Nr.

dreslin
10-25-2009, 04:40 AM
Well then there you go. It can have similar up/down time as strike of the black arts. Doing a comparison of the two.

Black magic attacks aren't counterattackable but their effective can be reduced by nr. Qekon-oku buffing your attacks to ignore NR ( and assuming there isn't a damage type modifier like frost and such ) will be subject to counterattacks ( even more so since the attacks will be causing more damage ).

Bihzad
10-27-2009, 04:36 AM
Well, if you're going to go with an "ignore nr" effect, why not keep the aoe part of qekon-oku, which is a lot of fun, and add a second effect. For example, it could add an effect to the targets it hits, scaling down for each target beyond your primary target (this assumes you would only be able to use after combat is initiated).

So,

Primary target: Nat Resist -50% 1:00
Secondary target: Nat Resist -40% 1:00
Tertiary target: Nat Resist -30% 1:00
and so on.

Or something along those lines. Assigning targets beyond the primary could be completely arbitrary, as far as selection goes.