grimm
07-28-2010, 07:17 AM
So question, somewhere in the future will there be a player driven economy system? E.g: unique character trade-profession (as most mmos have)?
Eventually, I hope to drive crafting in this direction with crafting specializations (something I've had planned forever, but I haven't been able to implement yet because of the care and foundational work which I feel are necessary in adding to the current crafting system). Currently, crafting is simply a "level up" system; specializations would differentiate people into chosen sub-professions. Beyond specializations, I have no other current plans regarding trade professions, but my comments box and e-mail inbox are always open to ideas. =)
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Cyclone Engine (http://www.ford-wiki.com/wiki/Ford_Cyclone_engine)
Eventually, I hope to drive crafting in this direction with crafting specializations (something I've had planned forever, but I haven't been able to implement yet because of the care and foundational work which I feel are necessary in adding to the current crafting system). Currently, crafting is simply a "level up" system; specializations would differentiate people into chosen sub-professions. Beyond specializations, I have no other current plans regarding trade professions, but my comments box and e-mail inbox are always open to ideas. =)
________
Cyclone Engine (http://www.ford-wiki.com/wiki/Ford_Cyclone_engine)