PDA

View Full Version : A New Player


Astrikken
09-24-2009, 11:21 PM
Hello!

I wanted to introduce myself first and foremost. I am enjoying getting to know Nodeka and am nearly overwhelmed by the character development available!

My question is, as a new character, should I be at all concerned with augmenting/enhancing/training or what have you?

My impression is that most of that occurs when you reach the level 100 2nd remort stage and have nowhere else to go.

I confess, I have been looking through the help files and doing the mejath quests and find it all a bit much.

What would be the ideal character progression path? Should I be concerned with my attributes right now as a 28 level nobody?

Would appreciate a little guidance! Thanks in advance! :)

Odinn
09-25-2009, 02:04 AM
Hi and welcome. First and foremost enjoy the game and level up. Partake in the events and get to know people, then once you're level 300 you can worry about everything else. Train if you need to, or don't :) Don't let anyone tell you what you HAVE to do.

Serenity
09-25-2009, 09:20 AM
Char development is like life developement... its ALL personal choice.

Whim
09-25-2009, 09:22 PM
Welcome, Astrikken! In general, it is "easiest" to simply shoot for level 100 major remort. If you have a lot of excess plat as you go along (for example, from participating in the Ruushi Invasion event), you could use that to boost a few stats along the way.

One benefit of becoming a major remort as soon as possible is crafted gear. Most of the best gear in the game is crafted gear, made by players who have levelled up their crafting abilities (which you can do as well as a major remort). These crafted items have a finite lifetime (a couple of months), but being able to wear them is a big game-changer.

Once you're a major remort, you can worry about raising your stats to base 300s (it takes quite a while). You won't need to worry about augmenting for a very long time, as that's the end-stage of development.

Hello!

I wanted to introduce myself first and foremost. I am enjoying getting to know Nodeka and am nearly overwhelmed by the character development available!

My question is, as a new character, should I be at all concerned with augmenting/enhancing/training or what have you?

My impression is that most of that occurs when you reach the level 100 2nd remort stage and have nowhere else to go.

I confess, I have been looking through the help files and doing the mejath quests and find it all a bit much.

What would be the ideal character progression path? Should I be concerned with my attributes right now as a 28 level nobody?

Would appreciate a little guidance! Thanks in advance! :)

Astrikken
10-05-2009, 09:55 PM
I very much appreciate the response. I have been enjoying things so far.

General Question:

I chose a warlock and am enjoying the class. I am however considering a switch to Nojohr. Is either one better/worse at running zones (better at PvE)? If the Nojohr is better, what would be a good race to combo up with?

Appreciate the help as I get my bearings.

grimm
10-05-2009, 11:31 PM
IMO,
nojohrs are more PvP oriented. As their high-end skills are targetted for single target fights then multiple consistent battles (as you would have in a pve). If that makes sense.

But nojohrs have some skills that make up for this, such as battle initiative that gives you lagless initiation attacks that will help you take down mobs that you could kill in one blow and move to another in a flesh.

I'd say you're better off as a warlock.

But in no way let this affect your time on nodeka. Different people have different ideas of playing. Like to shoot time-warpping skills? warlock. Like pounding your victims head? ruanbaers. Like to be a mystical melee? nojohr.

i'd say choose a class according to your playing style :)
________
Babi Mac Break Away (http://babimac.com/)

Argh
10-06-2009, 02:21 AM
I very much appreciate the response. I have been enjoying things so far.

General Question:

I chose a warlock and am enjoying the class. I am however considering a switch to Nojohr. Is either one better/worse at running zones (better at PvE)? If the Nojohr is better, what would be a good race to combo up with?

Appreciate the help as I get my bearings.

nojohrs are worse at everything except group porting and buffing other people (yay fuse?)...
with enough practices, they probably hit harder than warlocks...but that's highly debatable...you'll take alot more damage as a nojohr too...but if you really want to, i'd suggest elven guard, veldruk, troll as races you could try...crimson draco doesn't look too bad either...
personally though...i'd say stay a warlock :P

Astrikken
10-06-2009, 11:24 PM
Last question on this theme then.

Are there classes which tend to be better at one thing or another? Or is it really just a function of how long you have been able to enhance your character?

If I wanted a class which was generally considered to be balanced for running and pvp without necessarily being the best at either, is there such a thing?

I was looking at necromancers, which seem to have some intriguing skills. Where do they fit int? Are they pretty tough for a new guy to use?

Thanks in advance for all of your wonderful responses. The community is most helpful.

Argh
10-07-2009, 01:45 AM
Last question on this theme then.

Are there classes which tend to be better at one thing or another? Or is it really just a function of how long you have been able to enhance your character?

If I wanted a class which was generally considered to be balanced for running and pvp without necessarily being the best at either, is there such a thing?

I was looking at necromancers, which seem to have some intriguing skills. Where do they fit int? Are they pretty tough for a new guy to use?

Thanks in advance for all of your wonderful responses. The community is most helpful.


well...some classes scale better than others with practices...warlocks and jakaens would probably be your best bet for running + pvp and warlocks are close to being the best at both!! so yeah...stay warlock :P
necromancers are cool...but they hit as hard as a little girl...you have been warned :P

grimm
10-08-2009, 12:54 AM
Last question on this theme then.

Are there classes which tend to be better at one thing or another? Or is it really just a function of how long you have been able to enhance your character?

Some classes do better in certain situations.
For instance, healers and dajas could keep someone alive longer than would a paladin.

A poliir could tank fire damage better than a barbarian could.

A hunter could find someone faster in an area than a ninja could.

Necros could reduce the willpower of a PC than others could.

Each class has their own unique traits, well sadly to say some of them have way OP unique traits in comparison with other classes.
________
Lincoln k-series history (http://www.ford-wiki.com/wiki/Lincoln_K-series)

Astrikken
10-12-2009, 09:06 PM
At the risk of sounding very much like a broken record, what class is generally the best suited for straight PvE running, with perhaps the least amount of plat required to boost their skills/stats etc?

Appreciate your thoughts.

grimm
10-12-2009, 11:47 PM
I'd say hunter or healers(daja/fallad) imo :P
________
BUY HERBALAIRE (http://vaporizer.org/reviews/herbalaire/)

Syveril
10-13-2009, 01:40 AM
At the risk of sounding very much like a broken record, what class is generally the best suited for straight PvE running, with perhaps the least amount of plat required to boost their skills/stats etc?
Paladin's a good class for your requirements. Hunters, maybe. There's an argument to be made for nimming as a footpad (it can be the most quiet way of earning plats). And if you're choosing fallad/healer(daja), I think fallads have a slight edge in running.

grimm
10-13-2009, 05:15 AM
I disagree with paladin. I started of as a paladin. and it drains alot of pools just from spelling up. its pretty painful upkeep when u'r just a lowbie.
footpad nimming isn't all that great in early stages imo. but i think there's a level in growth that would do better than others. i.e run bigger areas than someone your stat size could.
________
Camaro (http://www.chevy-wiki.com/wiki/Chevrolet_Camaro)

Argh
10-15-2009, 02:21 AM
paladins are decent...when you started as a paladin, races were crap and there were level 100's beating major remorts (tyranny, dameron)...things have changed drastically since then...races now provide ample pools...and crafted eq helps too...halwen fire is ridiculously powerful against neg align mobs so that definitely helps with the running...you don't have to use holy light at every chance if you can't maintain it...hunters would be a fairly decent option...i don't think the healer classes would do as well...i actually think that barbs and warlocks would do well..

Syveril
10-15-2009, 04:59 AM
I disagree with paladin. I started of as a paladin. and it drains alot of pools just from spelling up. its pretty painful upkeep when u'r just a lowbie.
Paladin Spell, Level 40, 15 Spirit: Decree of Innocence.

grimm
10-15-2009, 06:16 AM
Maybe i'm speaking of my newbie experience 4-5years ago as a paladin? but shrugs as a newbie anyways it isn't easy to get crafted, if someone is handing you freebies sure. Otherwise its just too expensive to buy them.

Anyways that was my opinion.
________
IOLITE VAPORIZER (http://vaporizers.net/iolite-vaporizer)

Argh
10-16-2009, 12:53 AM
Tier 1 crafted items are fairly easy to get...plus it's a lot easier to train nowadays...throw in the invasion and all you need are a few months to cap your stats as opposed to what it used to take...